Tower of Zot Dungeon guide in Final Fantasy XIV
The Tower of Zot is the first dungeon in Concluding Fantasy XIV'due south Endwalker expansion. You and your squad will demand to infiltrate the tower to bargain with the forces inside information technology. You will be playing with a Tank, ii DPS Jobs, and a Healer. Here'due south everything you lot need to do to progress and consummate the Tower of Zot dungeon.
Get in at Ingenuit's Ingress
When you initially go far, you and your party volition begin by grabbing multiple Tempered Imperial units. If your Tank and Healer are comfortable with it, you tin can grab the first wave of Tempered Imperials and lead them into the side by side area where yous'll fight against an Armored Fiend, a massive robot-similar brute. Make sure your Tank grabs the Armored Fiend, gain to the next platform, then make short work of this mob using your AoE abilities.
After these units are dispatched, the next stride is for you to proceed up the pathway that appears, where you'll boxing against some other moving ridge of Tempered Imperials and Armored Fiend, along with a Sky Armor enemy. You'll demand to defeat both of these enemies before moving forward. Later on these ii have fallen, you'll be facing the first dominate, Minduruva.
Clear Ingenuity's Ingress
The Mindurvua battle places y'all against the first Magus Sister. Like any fight, you'll want your Tank to grab aggression from Mindurvua and then have your DPS attack them from behind.
The outset set on Mindurvua ever deals with is Manusya Bio. You can expect to see this set on throughout the come across aimed at your Tank. It's an assail that goes immediately for the Tank, and it deals a toxicant DoT. Afterward several hits, the subsequent attacks from Minduruva include Manusya Blizzard III, Manusya Fire III, Manusya Thunder III, and Manusya Bio 3. Each of these acts differently.
- Manusya Blizzard III fires throughout the whole room, creating a wheel-spoke attack around the room. You lot want to go between the attacks to contrivance it.
- Manusya Fire Three blasts the room with a massive fire AoE. Y'all can dodge it past standing at the center of the attack.
- Manusya Thunder III fires lightning bolts down that go northward, south, due east, and westward of the attack in a clear blueprint.
- Manusya Bio 3 is a poison assail that Mindurvua fires out direct in front of them, with a clear area behind the front of the attacker where you can contrivance.
Mindurvua will be firing off these attacks throughout the run across. Withal, they're besides going to be using Transmuting forms of these attacks. The Transmuted spell volition appear as an arrow pointed on the basis, to the south of Mindurvua'due south starting position. You'll demand to target Mindurvua to see which of the four attacks Minduruva will send at those arrows, memorizing these assault patterns and then dodging them accordingly. Finally, Minduruvua will perform ane of the two remaining spells that were not Transmuted.
Minduruvua will continue this pattern until you defeat them and progress through the dungeon.
Arrive at Prosperity's Promise
After defeating Minduruvua, you tin at present progress farther into the dungeon, and yous'll be facing off confronting some other wave of Tempered Imperials that wait far more than alien now and Zot Umbrils. Once yous bargain with these monsters, y'all'll and so fight against Zot Decease Claws and Zot Hypertuned. Again, nosotros recommend taking them in small groups to lookout their attack patterns as the Zot Death Claws tin can unleash a minor line AoE assault, and the Zot Hydertuned perform a more significant corner attack.
You'll desire to make certain your Tank is grabbing a small amount of them and progressing at a reliable pace that works with the entire grouping.
Clear Prosperity's Promise
During this dungeon stage, you'll be facing off against Sanduruva. Sandurvua will focus on your party'southward Tank when they start the date using Isitva Siddhi. Yous can expect this assault to be used throughout the run across.
After a short time, Sanduruva will so use a line AoE attack called Prapti Siddhi focused on a political party member, and they perform this attack at anybody at least once before changing to the next attack. When this starting time happens, you can freely sidestep. And so, after in the engagement with Sandurvua, use it and freeze an ally, preventing them from dodging, forcing your political party's healer to remedy any lost health.
After Sanduruva performs Prapti Siddhi on the entire group, she uses Manusya Berserk, creating several regal balls scattered throughout the room. In that location volition only be one side where an orb is floating, giving you a minor safe spot to huddle with your group. Anyone hit by Manusya Berserk is immediately drawn to Sanduruva when and so performs an AoE set on on anyone close to her.
After performing this attack once, the attack transforms into the orbs becoming illusions of Sandurua called Manusya Misfile, transforming your allies into illusions of Sanduruva. You want to go to the side where the Sanduruva is not moving and huddle at that place to avert the Manusya Berserk AoE attack.
Y'all will continue this rotation through the residuum of the run into until you defeat Sanduruva, and yous can go on into the remainder of the dungeon.
Arrive at Wisdom's Ward
Similar to the previous locations, you'll be running through waves of Mobs. The first ones you encounter are Zot Predators that can perform a big line AoE attack in front of them. Next, you Zot Roaders tin can attain a similar line AoE attack, just it's a dash. You'll as well have to bargain with Zot Gunships that can burn a modest AoE assail at specific party members that you'll have to dodge. You can likewise expect a mob called the Mark Ii Zot Colossus and the Zot Armored Weapons. The Armored Weapons can burn down lasers down at a party member, like to the Zot gunships, and a massive cone in front of them. The Mark 2 Zot tin can fire out a direct line AoE assault.
Defeat the Magus Sisters
The final boss features Cinduruva, the final combatant. However, at the get-go of the encounter, with some damage, Cinduruva summons Minduruva and Sanduruva to their side, forcing you to battle confronting all three. Information technology's important to note that the Cinduruva volition be your top priority during this encounter. If you lot focus on Minduruva or Sanduruva and defeat them, Cinduruva will revive them. Therefore, Cinduruva is your top priority.
Their initial attack is i of three massive AoE attacks that they unleash. These attacks vary depending on what phrase The Magus Sisters say. These are the three phrases and their attacks.
- Glacial water ice, entomb our foes: This features a similar pinwheel Ice blast that Minduruva used in the beginning encounter straight in front of them, that slowly rotates to the southwest part of the map. You desire to make your mode to the entrance where you came in to accept the best chance of avoiding the massive AoE explosion of attacks. There will also be direct line AoE attacks that first at the centre of the room and slowly spread out to the left and correct sides. Earlier the assail is finished, a large AoE attack indicated past an arrow will appear in the 'safety zoe' bringing a massive ice rock ontop, forcing your party to swap sides.
- Insatiable flame, swallow our foe: A large AoE burn down blast volition occur where you volition have to run to the direct center of the encounter. Soon later on the AoE danger is over, multiple AoE line attacks will overlap the center, forcing you lot to escape in a diaognal motion to escape them.
- A 2d AoE fire attack volition announced with but the center being the safe location. During this, all team mates will accept a unmarried AoE on them with a purple arrow over their caput, so after the AoE is finished, scattered to avert overlapping harm from each other.
- Thunderous storm, smite our foe: They'll unleash a massive lighting bolt blast that form large circles, and the large circles unleash smaller circles, sending out massive lightning blasts. Simultaneously, big line AoE attacks will fill the room that yous will likewise need to dodge.
Afterward the AoE volley, your Tank wants to return its focus to Cinduruva and attack them. Sanduruva volition exist standing side by side to Cinduruva and performing her previous Prapti Siddhi line AoE assail without the time freeze so that you tin can contrivance this assault. Meanwhile, Minduruva volition exist performing small iterations of their spells from their encounter on the Tank, stacking damage, and rotating through the four choices.
You'll want to continue this rotation until yous defeat Cinduruva. From there, you'll want to eliminate the ii remaining sisters who volition continue their previous rotation. With Cinduruva gone, they'll kickoff using the attacks from their initial encounters, and then yous'll want to watch out for Minduruva's spells and Sanduruva's Berserker Spheres.
Later defeating this boss, you'll have completed the Tower of Zot.
Source: https://www.gamepur.com/guides/how-to-complete-the-tower-of-zot-dungeon-in-final-fantasy-xiv
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